pondering metaverse learning
Reading through a few blogs of others interested in math education, I came across the pioneering efforts of the cool cat teacher to promote online citizenship in a 3d web world (something like second life) among her students. In particular, this blog post outlines some of her key thoughts on the idea. I'll copy of her list of possible advantages teachers can promote for students who learn through an online 3d world:
- You can go places that can't be visited today.
- You can overcome stereotypes.
- Student collaboration
- Project-based learning possibilities
- Role playing [think: trying out possible future careers]
- Potential for group synergies
- Storage, legacy, and global audience
- Scenario simulation [think: virtually perform dangerous chemistry lab experiments]
- Digital storytelling


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